Mitigation-panel protocols and rule types
Reference for TCP, UDP, ICMP and all visible presets: use cases, suggested ports, modes, limits and restricted options.
Updated 8/3/20264 min read
Protocols
| Protocols | Typical use | General option |
|---|---|---|
| TCP (6) | Session-based connections: web, login, Minecraft and TCP services | TCP Service |
| UDP (17) | Datagrams: games, queries and UDP services | UDP Generic Port |
| ICMP (1) | Network control and ping; no TCP/UDP ports | ICMP, all ports |
Related guide: How mitigation-panel rules work
Customer-visible UDP presets
- UDP Generic Port: general port or range
- SAMP Port: San Andreas Multiplayer
- Source (A2S) Port: Source queries; suggested 27015
- FiveM UDP Port: suggested 30120
- MTA UDP Port: suggested 22003
- GoldSource Port: Half-Life 1 and Counter-Strike 1.6
Customer-visible TCP presets
- TCP Service: general port or range
- TCP Passive: one or all ports; no arbitrary range
- FiveM TCP Port: suggested 30120
- MTA TCP Port: MTA over TCP
- TCP Login (L2): suggested 2106
- TCP Game (L2): suggested 7777
- TCP Minecraft Protection: suggested 25565
Special and restricted options
ICMP is customer-visible and has no transport port. Drop All is visible and blocks all ports and protocols; use it only to deliberately cut access. DNS Server (Hosted), UDP Symmetric, UDP ISP, TCP Symmetric and Allow All are administrator-only and should not be expected in customer accounts.
Modes and limits
Current code caps regular users at 80,000 PPS for TCP and 1,200 PPS for UDP/other protocols. Confirm the UI value because role or configuration may alter what is accepted.
| Modes and limits | Visible behavior | PPS |
|---|---|---|
| A — Allow | Allows rule matches | Not required |
| B — Block | Blocks after the configured threshold | Positive; visible maximum depends on protocol and account |
| R — Rate Limit | Limits rate to the configured value | Positive; visible maximum depends on protocol and account |
Frequently asked questions
What if my game is not listed?
Use UDP Generic Port or TCP Service according to the actual transport. If it uses both, create separate rules.
Can TCP and UDP use the same port?
Yes. They are different protocols; overlap is validated among rules of the same protocol.
